I am so interested in trying to test and and learn from your coding. RelaxedZealot View games View playlists Close. Using pixel based coordinates is a way to improve on that, as it allows for better hit detection.
The upper left pixel of your screen has screen relative coordinates 0,0 A typical complaint about rm2k3 ABS are exactly they are generally quite imprecise. Tile based are relative to the map you see in the editor, with the coordinates of the upper left tile being 0,0 Screen relative coordinates are the coordinates of the pixels on your screen. There are two types of coordinate systems in rm2k3, tile based and screen relative. Kazesui Kazesui View games View playlists Close.
I have to try your engine, it's seems interesting. At the end of this tutorial, there will be a downloadable demonstration project where you can find this system in action. Most of the text comes from explaining stuff at great detail. The tutorial might look a bit lengthy, but it's not too tricky.
What will be covered in specific is how to create a basic attack, which can hit a monster on the map, given by an event, as well as how to make a simple AI for this monster. Tutorials :: RPG Tsukuru This tutorial will introduce you to the first parts of making an ABS in rm2k3.